Side

Rendering Engineer (Contract)

⭐ - Featured Role | Apply direct with Data Freelance Hub
This role is a Rendering Engineer (Contract) lasting into 2027, offering a pay rate of "unknown." Key skills include advanced Unreal Engine 5 expertise, HLSL/GLSL shader programming, and solid C++ development. AAA production experience is required.
🌎 - Country
United States
πŸ’± - Currency
$ USD
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πŸ’° - Day rate
Unknown
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πŸ—“οΈ - Date
October 24, 2025
πŸ•’ - Duration
More than 6 months
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🏝️ - Location
Unknown
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πŸ“„ - Contract
Unknown
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πŸ”’ - Security
Unknown
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πŸ“ - Location detailed
Fort Lauderdale, FL
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🧠 - Skills detailed
#Stories #Scala #Debugging #Automation #Datasets #C++ #Programming #Quality Assurance
Role description
Description We’re seeking a Rendering Engineer with deep expertise in Unreal Engine to help advance the next generation of real-time graphics. Responsibilities β€’ Design, implement, and optimize rendering systems within Unreal Engine to achieve exceptional visual quality and performance across PC and console platforms including Nintendo Switch. β€’ Develop and refine materials, shaders, and lighting systems, ensuring scalability and artistic flexibility. β€’ Profile and optimize GPU and CPU performance, focusing on render pipeline efficiency and memory usage. β€’ Collaborate with artists, technical artists, and designers to translate creative vision into performant, production-ready visuals. β€’ Contribute to engine-level improvements, debugging rendering issues, and supporting build stability for large-scale environments and cinematic gameplay. Requirements β€’ 5+ years of professional experience as a Rendering Engineer or equivalent graphics programming role in AAA or high-end production. β€’ Advanced proficiency with Unreal Engine 5 (rendering pipeline, material system, Niagara, Nanite, Lumen, etc.). β€’ Strong knowledge of HLSL/GLSL shader programming and GPU architectures. β€’ Proven experience profiling and optimizing complex rendering systems. β€’ Solid C++ development skills and familiarity with modern graphics APIs (DirectX 12, Vulkan, or Metal). β€’ Ability to work cross-discipline and communicate effectively with both engineers and artists. BONUS: β€’ Familiarity with Ray Tracing, post-processing effects, and dynamic lighting workflows. β€’ Experience with Cinematic or Fighting Games pipelines. β€’ Knowledge of tools automation or shader graph extensions. Benefits This is a contract position expected to last into 2027 and benefits are not included About Side Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 20 studios in 14 countries across North America, Europe, South America, and Asia. Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets. Help us bring stories to the world! Join a global team of passionate gamers and contribute to delivering unforgettable game experiences. Experience our side of life. For more information, visit .