

OSI Engineering
Senior Spatial Computing Developer - CloudXR & Vision Pro
⭐ - Featured Role | Apply direct with Data Freelance Hub
This role is for a Senior Spatial Computing Developer specializing in CloudXR and Apple Vision Pro, remote for 3+ months, with a pay rate of $65-$85. Requires 5+ years in XR development, proficiency in Swift, and experience with CloudXR SDK.
🌎 - Country
United States
💱 - Currency
$ USD
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💰 - Day rate
680
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🗓️ - Date
November 18, 2025
🕒 - Duration
More than 6 months
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🏝️ - Location
Remote
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📄 - Contract
W2 Contractor
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🔒 - Security
Unknown
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📍 - Location detailed
Torrance, CA
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🧠 - Skills detailed
#Deployment #Debugging #Python #Linux #Cloud #NLP (Natural Language Processing) #C# #C++ #GIT
Role description
We're seeking an experienced Senior Developer specializing in CloudXR streaming and Apple Vision Pro development. This role focuses on building high-performance XR applications that deliver immersive spatial experiences through cloud rendering and streaming technologies. You'll architect solutions that bring desktop-class 3D content to spatial computing devices with minimal latency.
Key Responsibilities
• Develop and optimize CloudXR streaming applications for Apple Vision Pro and other XR platforms
• Build native Vision Pro applications using visionOS, RealityKit, and Swift with focus on spatial interactions and hand/eye tracking
• Implement CloudXRKit or similar frameworks to enable high-fidelity XR streaming from Windows/Linux servers to Vision Pro clients
• Design and optimize network protocols and rendering pipelines for low-latency cloud-to-device streaming
• Integrate voice command systems and natural language processing for spatial UI control
• Develop spatial input solutions leveraging 6DOF controllers and hand tracking
• Troubleshoot and resolve performance bottlenecks in streaming pipelines, GPU encoding, and network transmission
• Work with various rendering backends (Unity, Unreal, custom engines) as CloudXR sources
Required Qualifications
• 5+ years of professional software development experience with focus on XR/AR/VR
• Strong experience with CloudXR SDK implementation and deployment, including stream optimization and network troubleshooting
• Proven track record building applications for Apple Vision Pro using visionOS, RealityKit, and ARKit
• Deep understanding of real-time XR streaming protocols, video encoding (H.264/H.265), and network optimization
• Experience with spatial computing concepts: hand tracking, eye tracking, spatial anchors, and passthrough
• Proficiency in Swift for native visionOS development
• Strong understanding of 3D graphics, rendering pipelines, and GPU optimization
• Experience debugging distributed systems and client-server architectures
Preferred Qualifications
• Experience with CloudXRKit or building custom CloudXR client implementations
• Python development experience, particularly with NVIDIA Omniverse Composer and USD APIs
• Knowledge of Unity 3D or Unreal Engine as CloudXR streaming sources
• Experience with spatial audio implementation and optimization
• Background in wake word detection and voice command mapping for XR interfaces
• Familiarity with 6DOF input devices (styluses, controllers) and pressure-sensitive spatial input
• Knowledge of NVIDIA RTX technologies and ray tracing pipelines
• Understanding of network QoS, bandwidth management, and adaptive streaming
• Experience developing for Meta Quest, HTC Vive, or other XR platforms
Technical Environment
• Primary languages: Swift, Python, C++/C#
• Core platforms: Apple Vision Pro (visionOS), CloudXR
• Key technologies: RealityKit, ARKit, NVIDIA CloudXR SDK, video encoding/streaming
• Development tools: Xcode, Git, network analysis tools
• Hardware: High-performance GPU workstations (RTX series), Vision Pro development kit
Location: Remote
Duration: 3+ months
Rate: $65 - $85 W2
We're seeking an experienced Senior Developer specializing in CloudXR streaming and Apple Vision Pro development. This role focuses on building high-performance XR applications that deliver immersive spatial experiences through cloud rendering and streaming technologies. You'll architect solutions that bring desktop-class 3D content to spatial computing devices with minimal latency.
Key Responsibilities
• Develop and optimize CloudXR streaming applications for Apple Vision Pro and other XR platforms
• Build native Vision Pro applications using visionOS, RealityKit, and Swift with focus on spatial interactions and hand/eye tracking
• Implement CloudXRKit or similar frameworks to enable high-fidelity XR streaming from Windows/Linux servers to Vision Pro clients
• Design and optimize network protocols and rendering pipelines for low-latency cloud-to-device streaming
• Integrate voice command systems and natural language processing for spatial UI control
• Develop spatial input solutions leveraging 6DOF controllers and hand tracking
• Troubleshoot and resolve performance bottlenecks in streaming pipelines, GPU encoding, and network transmission
• Work with various rendering backends (Unity, Unreal, custom engines) as CloudXR sources
Required Qualifications
• 5+ years of professional software development experience with focus on XR/AR/VR
• Strong experience with CloudXR SDK implementation and deployment, including stream optimization and network troubleshooting
• Proven track record building applications for Apple Vision Pro using visionOS, RealityKit, and ARKit
• Deep understanding of real-time XR streaming protocols, video encoding (H.264/H.265), and network optimization
• Experience with spatial computing concepts: hand tracking, eye tracking, spatial anchors, and passthrough
• Proficiency in Swift for native visionOS development
• Strong understanding of 3D graphics, rendering pipelines, and GPU optimization
• Experience debugging distributed systems and client-server architectures
Preferred Qualifications
• Experience with CloudXRKit or building custom CloudXR client implementations
• Python development experience, particularly with NVIDIA Omniverse Composer and USD APIs
• Knowledge of Unity 3D or Unreal Engine as CloudXR streaming sources
• Experience with spatial audio implementation and optimization
• Background in wake word detection and voice command mapping for XR interfaces
• Familiarity with 6DOF input devices (styluses, controllers) and pressure-sensitive spatial input
• Knowledge of NVIDIA RTX technologies and ray tracing pipelines
• Understanding of network QoS, bandwidth management, and adaptive streaming
• Experience developing for Meta Quest, HTC Vive, or other XR platforms
Technical Environment
• Primary languages: Swift, Python, C++/C#
• Core platforms: Apple Vision Pro (visionOS), CloudXR
• Key technologies: RealityKit, ARKit, NVIDIA CloudXR SDK, video encoding/streaming
• Development tools: Xcode, Git, network analysis tools
• Hardware: High-performance GPU workstations (RTX series), Vision Pro development kit
Location: Remote
Duration: 3+ months
Rate: $65 - $85 W2





