

KPG99 INC
3D/AR/VR Engineer
⭐ - Featured Role | Apply direct with Data Freelance Hub
This role is for a 3D/AR/VR Engineer on a 4-month hybrid contract in Los Altos, CA. Requires 3–5+ years in AR/VR or 3D development (Unity/Unreal), strong programming skills (C++, C#, Python), and experience with HoloLens or Oculus.
🌎 - Country
United States
💱 - Currency
$ USD
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💰 - Day rate
Unknown
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🗓️ - Date
October 25, 2025
🕒 - Duration
3 to 6 months
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🏝️ - Location
Hybrid
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📄 - Contract
Unknown
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🔒 - Security
Unknown
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📍 - Location detailed
Los Altos, CA
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🧠 - Skills detailed
#R #AI (Artificial Intelligence) #Documentation #C++ #JavaScript #Programming #Python #C#
Role description
3D/AR/VR Engineer
📍 Location: Los Altos, CA (Hybrid – must be local)
💼 Type: 4-Month Contract (Potential to Extend or Convert to FTE)
🕓 Schedule Options:
• Option 1: 4-day workweek (10-hour days, Fridays off) -1 day onsite – typically Tue/Wed)
• Option 2: Standard workweek (4 days remote, 1 day onsite – typically Tue/Wed)
Top Skills Needed
✅ Solid understanding of system architecture and technical design
✅ 3–5+ years in AR/VR or 3D development (Unity or Unreal)
Core Technical Expertise
• 3D Graphics & Rendering: Modeling, texturing, lighting, shading, animation
• AR/VR Development: Experience with HoloLens, Oculus, or similar
• Engines: Unity, Unreal Engine (C#, C++, or Blueprints)
• Programming: C++, C#, Python, JavaScript; exposure to OpenGL/DirectX/Vulkan a plus
• Simulation/Physics: Collision detection, VR interactions; (bonus: haptics, motion capture)
Day-to-Day Responsibilities
• Build and optimize AR/VR applications for research and simulation
• Integrate robotics/AI data into immersive environments
• Collaborate with multidisciplinary teams (AI, robotics, design, product)
• Prototype, test, and refine 3D content and interactions
• Support projects like VR teleoperation, autonomous driving simulations, and AI-assisted vehicle design
Soft Skills
• Excellent communication and documentation skills
• Strong problem-solving and creative mindset
• Adaptable and curious learner in fast-paced R&D
• Attention to detail with a user-centered approach
3D/AR/VR Engineer
📍 Location: Los Altos, CA (Hybrid – must be local)
💼 Type: 4-Month Contract (Potential to Extend or Convert to FTE)
🕓 Schedule Options:
• Option 1: 4-day workweek (10-hour days, Fridays off) -1 day onsite – typically Tue/Wed)
• Option 2: Standard workweek (4 days remote, 1 day onsite – typically Tue/Wed)
Top Skills Needed
✅ Solid understanding of system architecture and technical design
✅ 3–5+ years in AR/VR or 3D development (Unity or Unreal)
Core Technical Expertise
• 3D Graphics & Rendering: Modeling, texturing, lighting, shading, animation
• AR/VR Development: Experience with HoloLens, Oculus, or similar
• Engines: Unity, Unreal Engine (C#, C++, or Blueprints)
• Programming: C++, C#, Python, JavaScript; exposure to OpenGL/DirectX/Vulkan a plus
• Simulation/Physics: Collision detection, VR interactions; (bonus: haptics, motion capture)
Day-to-Day Responsibilities
• Build and optimize AR/VR applications for research and simulation
• Integrate robotics/AI data into immersive environments
• Collaborate with multidisciplinary teams (AI, robotics, design, product)
• Prototype, test, and refine 3D content and interactions
• Support projects like VR teleoperation, autonomous driving simulations, and AI-assisted vehicle design
Soft Skills
• Excellent communication and documentation skills
• Strong problem-solving and creative mindset
• Adaptable and curious learner in fast-paced R&D
• Attention to detail with a user-centered approach





